AI Insights · Timothy · October 2021
Top 5 Educational Games in Switzerland Q3 2021
In Q3 2021, the top 5 educational games in Switzerland showed varied performance in terms of downloads, revenue, and active users, providing insights into their market presence.
In Q3 2021, the top 5 educational games on a unified platform in Switzerland demonstrated diverse performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Toca Boca World saw its weekly revenue peak at around $17.8K in early August, with a general upward trend throughout the quarter. Weekly downloads fluctuated, peaking at approximately 3.3K in mid-August. The app's weekly active users steadily increased from 17.7K at the start of the quarter to 21.4K by the end of September.
LEGO® DUPLO® WORLD experienced a varied revenue pattern, reaching a low of $419 in mid-September and peaking at $1.2K at the end of the quarter. Downloads saw a notable increase towards the end, peaking at 320 in the last week of September. Active users showed a slight decline from 779 at the beginning of July to 697 by the end of September.
Keiki Learning games for Kids had fluctuating revenue, with a high of $1.0K in the first week of July and a low of $515 in late August. Downloads showed a significant spike in the first week of August at 248. Active users maintained a steady count, starting at 820 and ending at 1.0K by the end of the quarter.
Intellecto Kids Learning Games had a consistent revenue performance, with a peak of $1.1K in mid-September. Weekly downloads were highest at 316 in early September. The app’s active users showed a minor upward trend, starting at 396 and ending at 317 by the end of September.
Calculightning 1 - Maths saw its revenue peak at $637 in early September, with a significant rise in late August and early September. Downloads also peaked in early September at 127.
For more insights and detailed analytics, visit Sensor Tower.